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LuckyJack020

8
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A member registered Feb 16, 2018

Recent community posts

Had a good amount of fun figuring out the right approach to the ladies, and got the elusive fourth star xD I'm curious who the OC in charge of punishing running out of power is.

Yup ^^ can confirm it's fixed and even got the third star on initial start-up. Thanks again, Poppu!

To update on my side of things, I can now confirm that I started up the game fresh; went into Custom Night mode, selected Potluck, and clicked nothing else besides Play to start it up. Completed it on the first try of that session and still got no third star, so there definitely seems to be something tied to the star unlock trigger.

Fingers crossed, but if not, we'll figure something out ^^

As always your attention to addressing these bugs is appreciated! I guess the main thing I would be curious about after this is, if it were fixed, would I need to redo Potluck mode again? Or would the star be automatically triggered and unlocked after a hypothetical update?

So first I clicked on Potluck mode, ran and failed multiple times. Each time after I failed, I would simply head right back to the Custom Night and without touching anything at all. I'd simply hit Play. Since the game mode saves any settings that were set prior to starting the previous Custom Night. Was I supposed to be going and clicking the Potluck option every single time?

Hey there, I just beat 12x20 mode but wasn't awarded a third star. Is the third star's unlock conditions tied to something else? (I have also completed every previous challenge preset in challenge mode)

First of all, fantastic job to everyone involved with this project. It's a serious step up from the first game in terms of both quality of life improvements and just general polish on the environments and mechanics. The recent update did address some of the issues I had with the auditory clues, so I do also appreciate the level of involvement the dev team is having with tackling any bugs or issues players are finding.

There were a few nitpicks that I had, and unfortunately one very glaring disappointment I had with the game right near the end so apologies if this contains any spoilers. First, I felt the variety of the girls included started to feel a little lacking with so many demonic OCs, and of those included, how many Game Overs involved being eaten or consumed to make the attacker bigger. Honestly, the Game Overs (at least from what the first game had shown me) felt like they were supposed to be more about making the player/guard the bigger one. All "One of us~ One of us~" and stuff like that. That was a bit of a let-down to see a decent number of Game Overs all have the same ultimate effect.

Gameplay-wise, I have no real problems apart from a few annoying instances where trying to remove one pop-up would coincide with another appearing RIGHT in front of the X I was trying to click. But it's at least a problem that can be dealt with, using the flashlight if that happens. Where my biggest disappointment with the game lies (beyond the ending cinematic appearing very blurry from either compression or some mix-up with resolution) is the credits song. I've worked with Post-Bop on a couple of projects before, and will absolutely vouch for the original themes he put together for this game as well as another project I'm working on. But the audio mixing in the ending credits song is frankly a bit underwhelming ^^;

First of all, parodying a song that was already a parody, by ripping the instrumental from it whole sale felt a little out-of-place for a project that seemed to be very mindful of its original content and materials used. Secondly, while the filters and vocal effects did match those that JerryTerry had used in his own song; somewhere the mixing became extremely lazy and the lyrics ended up very desync'd from the rest of the song. Ended up sounding like a karaoke performance that maybe needed a few more rehearsals before recording. I don't know if the original project files still remain, but if they do; a closer look at the timing (and some splicing to hopefully piece together the rougher patches of the song) would go a long way to not having the game end on such an awkward note.

With that all said and done, I really enjoyed my time with this game (have made it up to making attempts at the 12x20 mode of Custom Night) and look forward to future projects of yours.